Feats
From Full Metal Alchemist d20
Feats are exceptions to the general rules of the way the world works. These are the tricks, the 'signature moves' that characters use... Roy Mustang's trick of throwing flame from his glove, or Scar's ability to perform alchemy without knowing anything.
Feats are also how characters become individuals. They can represent something the character has worked on for so long that they have overcome 'natural limitations' and can do the impossible... like Ed's ability to perform alchemy without a transmutation circle, or the ability to bind a soul to armor.
There are several different kinds of feats in FMA d20. We have grouped them here to make them easier to understand and find, but any character may take any feat for which they meet the prerequisites.
The list below lists the feats and a summary of their effects. Full descriptions are on the page for each category.
| Table of contents |
Alchemy Feats
Alchemical feats represent transmutations which an alchemist has practiced to the point where he can perform them in an instant.
- Quick Draw - Allows the alchemist to draw a transmutation circle as a free action.
- Circled Object - Alchemist has and can create an object with a focused transmutation circle on it, removing the need to draw one.
Gate Feats
Also known as Soul or Spirit Alchemy, these feats represent insight into the alchemy of the spirit and are generally known to characters who have had an experience with the Black Gate.
- Gate Experience - An experience with the Black Gate gives alchemical skill bonuses
- Circle-Free Alchemy - Perform transmutation without a circle
- Spirit Transfer - character can perform alchemy that transfers a soul between able vessels
- Stone Transmutation - character can perform the transmutation that creates a Philosopher's Stone
- Spirit Binding - character can bind a soul to an inanimate object, thereby animating it
Should these be 'knowledge feats' instead? They don't completely require a Gate Experience, just experience ... and that would give a place to put feats that generally represent uncommon knowledge.
