Freelance Alchemist
From Full Metal Alchemist d20
Freelance Alchemist
A combat alchemist might be able to fight hand to hand while still doing alchemy, but a freelance alchemist is capable of pumping out an almost continual flow of alchemy with out hesitation, but they are unable to get the same joy out of a fight that a combat alchemist is able to. Freelance alchemists are for the most part researchers. They love alchemy in all its forms, and dream about spending their entire life just researching different ways to perform the art.
Adventure: a freelance alchemist would go on an adventure for research. They have no desire to go prove how much they know and would much rather share their knowledge in exchange for further knowledge. Because the freelance alchemist is either always moving around in pursuit of some new transmutation circle, or in a musty library with his face in a book, they are not easy to get along with. If seen in a party, they would more than likely be the one that the others listened to for his intelligence, but rarely due to his lack of people skills.
Characteristics: research is the most important thing to a freelance alchemist. If they find a lead to the thing that they are looking for, they are willing to leave their current party to pursue this it. They will not just drop everything with out thinking, but will consider the matter. If they deem it a strong enough they will go after it no matter what.
Alignment: Alchemists are always Lawful due to the laws of alchemy that they live by. Alchemy has one law, the law of equivalent exchange. Alchemist learn this rule so well that so well that they live by this rule, even when not relating to alchemy. The law says that in order to receive something, you must give something up of equal value. This does not mean that the alchemist does not sometimes create his own value of some items.
Religion: Alchemists are scientist. The thought of greater beings controlling everything that happens is ridiculous to them. However, there are some that believe that it is the gods themselves that allow there alchemy to work so there are varying views on the matter.
Background: a freelance alchemist knows a broad variety of alchemy. Though he does not understand how to use anything but the most basic of weapons, he well makes up for it in the many skills he possesses along with the broad knowledge he has researched. Someone who wants to become a freelance alchemist has it a little harder than the combat alchemist in that he has a lot more training to do. Also, a freelance alchemist can not just go join the military in hopes to gain any information from them, the militaries idea of a military alchemist is one that is not reluctant to attach and draw a sword if worst comes to worse.
Race:
Other Classes: a freelance alchemist is thankful for all other classes. The fighter can back them up while they draw transmutation circles. The automail mechanic and other alchemists are not necessarily needed if you have a freelance alchemist. Although they would be good to have on hand, and a combat alchemist are looked at as great guards for the alchemist while he prepares his own alchemy.
Role: a freelance alchemist can do any thing to almost anything, however if you can prevent him from drawing a transmutation circle, he is already beaten. If he is able to draw a transmutation circle and is given sufficient back up, an alchemist and his party are not easy opponents to beat.
GAME RULE INFORMATION Freelance Alchemists have the following game statistics.
Abilities: a freelance alchemist needs a high intelligence in order to produce the strongest transmutations. Also, because he does not use armor, a high dexterity is also helpful.
Alignment: any Lawful
Hit Die: d8
Class Skills
The freelance alchemist skills (and the key ability for each skill) are Alchemic Craft (Int), Concentration (con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Investigate (Int), Knowledge (all skills, taken individually)(Int), Profession (Wis), Research (Int), Speak Language, Transmutation (Int)
Skill Points at 1st Level: (8+Int modifier) x 4.
Skill Points at Each Additional Level: 8 + Int Modifier
| Level | BAB | Fort Save | Ref Save | Will Save | Class Features | Defense Bonus |
| 1 | +1 | +0 | +0 | +2 | Alchemy, Bonus Feat | +0 |
| 2 | +2 | +0 | +0 | +3 | Element Specialization | +1 |
| 3 | +3 | +1 | +1 | +3 | +1 | |
| 4 | +4 | +1 | +1 | +4 | Bonus Feat | +1 |
| 5 | +5 | +1 | +1 | +4 | +2 | |
| 6 | +6/+1 | +2 | +2 | +5 | +2 | |
| 7 | +7/+2 | +2 | +2 | +5 | Bonus Feat | +2 |
| 8 | +8/+3 | +2 | +2 | +6 | +3 | |
| 9 | +9/+4 | +3 | +3 | +6 | +3 | |
| 10 | +10/+5 | +3 | +3 | +7 | Bonus Feat | +3 |
| 11 | +11/+6/+1 | +3 | +3 | +7 | +4 | |
| 12 | +12/+7/+2 | +4 | +4 | +8 | +4 | |
| 13 | +13/+8/+3 | +4 | +4 | +8 | Bonus Feat | +4 |
| 14 | +14/+9/+4 | +4 | +4 | +9 | +5 | |
| 15 | +15/+10/+5 | +5 | +5 | +9 | +5 | |
| 16 | +16/+11/+6/+1 | +5 | +5 | +10 | Bonus Feat | +5 |
| 17 | +17/+12/+7/+2 | +5 | +5 | +10 | +6 | |
| 18 | +18/+13/+8/+3 | +6 | +6 | +11 | +6 | |
| 19 | +19/+14/+9/+4 | +6 | +6 | +11 | Bonus Feat | +6 |
| 20 | +20/+15/+10/+5 | +6 | +6 | +12 | +7 |
(Bonus feats are to account for multiple Alchemy feats. Again, feedback would be appreciated.)
