Gate Experience
From Full Metal Alchemist d20
You have been through an ordeal that allowed you to see within the black gate and gain an immense amount of knowledge about alchemy and life. However, this knowledge comes at a price, and something (GM's discretion) must be sacrificed, usually unwillingly.
A Gate Experience requires the approval of the GM, as it is a major life-changing event.
Prerequisites: Total of 20 ranks in Alchemy skills, a reason for summoning the Gate (story requirement), a 'successful' human transmutation of DC 35 or greater (the transmutation requires the use of Craft(Living), Transmute(Earth) and Transmute(Water)), ...
- This depends on whether you go by the manga or the anime.
Benefit: Due to the massive amount of knowledge gained, a transmutation circle is no longer necessary because you are the circle. You are able to make virtually any transmutation (assuming necessary materials are available) by simply bringing your hands together. (Note: This does not mean that you can't use a transmutation circle; you simply don't need to.) You now automatically succeed any attempted transmutations within the laws of alchemy (no resurrecting the long dead), barring any effects or reasons that would prevent you from doing so.
Drawback: A toll must be paid for summoning the Gate, which is to be decided by the GM.
