Weapons
From Full Metal Alchemist d20
Sample Transmuted Weapons
| Name | Damage | Crit | Type | Craft DC | Components |
|---|---|---|---|---|---|
| Long Spear | 1d8 | x3 | Piercing | 7 | metal, circle |
| Name | Damage | Crit | Type | Range Inc. | Craft DC | Components |
|---|---|---|---|---|---|---|
| 9mm Pistol | 2d6 | 19-20/x2 | Piercing | 40ft | N/A | N/A |
| Name | Damage | Crit | Type | Craft DC | Components |
|---|---|---|---|---|---|
| Rapier | 1d6 | 18-20/x2 | piercing | 10 | Metal, Circle |
(note on weapons; from watching the show, and trying to figure out the main weapons used; I figure any weapon can be used, although Alchemists usually transmute their items, not carry them. Only people to carry weapons are non-Alchemists, so I wont bother putting a lot of weapons up..I'll focus more on what non alchemists use.)
- Good call. I think the better place for transmuted weapons is in the skill and alchemy descriptions, but a few examples are a good idea (especially for canonical stuff like Ed's sand-born spear). A suggestion (that I'll be following as I have time) is to pull modern weapons like firearms from d20 Past, which is really at the right time period, and d20 Modern. --Sprice 12:05, 9 Jun 2006 (EDT)
I'm no stranger to the d20 system, and I love the heck out of FMA, so I thought I'd share my knowledge of the game to fill up this stud. I will add more weapons if you allow me to. -Brian
