Weapons

From Full Metal Alchemist d20

Sample Transmuted Weapons

Name Damage Crit Type Craft DC Components
Long Spear 1d8 x3 Piercing 7 metal, circle


Name Damage Crit Type Range Inc. Craft DC Components
9mm Pistol 2d6 19-20/x2 Piercing 40ft N/A N/A


Name Damage Crit Type Craft DC Components
Rapier 1d6 18-20/x2 piercing 10 Metal, Circle

(note on weapons; from watching the show, and trying to figure out the main weapons used; I figure any weapon can be used, although Alchemists usually transmute their items, not carry them. Only people to carry weapons are non-Alchemists, so I wont bother putting a lot of weapons up..I'll focus more on what non alchemists use.)

Good call. I think the better place for transmuted weapons is in the skill and alchemy descriptions, but a few examples are a good idea (especially for canonical stuff like Ed's sand-born spear). A suggestion (that I'll be following as I have time) is to pull modern weapons like firearms from d20 Past, which is really at the right time period, and d20 Modern. --Sprice 12:05, 9 Jun 2006 (EDT)

I'm no stranger to the d20 system, and I love the heck out of FMA, so I thought I'd share my knowledge of the game to fill up this stud. I will add more weapons if you allow me to. -Brian